My studies at San Jose State University were focused mainly on traditional painting so I felt the need to explore other areas of art in my free time. Fueled by an interest in video games, I began learning about 3D programs and the processes of sculpting, modeling and texturing assets. Blender was the first program that opened up the world of 3D for me and I soon transitioned to sculpting characters in Zbrush. Eventually, I learned how to retopologize in Blender and Maya so that my models could be textured, rigged and animated.
I have a deep passion for learning and the 3D industry continuously feeds this quest for knowledge. I always want to be constantly learning when I am working on personal projects so that I can reach my highest possible potential for creating characters in 3D. I feel that acquiring a position as a 3D Character Artist could help me acquire new skills and allow me to learn things I never could on my own. Since I was young, 3D models were astonishing to me and I was so genuinely curious about how they were created. Video Games I used to play when I was young have always been an inspiration to me due to their outstanding stylized/realistic characters, animations, environments and world building. Because of this curiosity, it has always been a dream of mine to work at a company that has created some of the most influential video games of all time. I feel excited to see what the future holds for my learning process.
My abilities in 3D are centered around character design due to my interest in human anatomy and clothing. I have spent several hours in Zbrush sculpting characters with the intent to get as much practice as I need to one day work in the industry. Marvelous Designer has helped me design base clothes for some of my models and I am always interested in the new generation of 3D programs. It is my goal to enhance my abilities at creating stunning 3D assets using any program necessary. I truly hope this opportunity will allow me to expand my horizons in the world of 3D.