Fully Textured Game ready piece rendered in Unreal 4.7 (Environment by Quixel Megascans. Thank you <3)
I made the Mehrunes Daughter out of the curiosity of having a character with 4 arms. I think it turned out okay. I still have much to work on.
High Res Character sculpt made in Zbrush
Full Retopology done in Maya
Texture maps made in Substance Painter
Rendered in Unreal 4.7 (Environment by Quixel Megascans)