Mehrunes Daughter
Texture Front

Texture Front

Texture Back

Texture Back

zbrush sculpt

zbrush sculpt

zbrush sculpt detail

zbrush sculpt detail

zbrush sculpt close up

zbrush sculpt close up

low poly (retopo)

low poly (retopo)

low ply close up

low ply close up

low poly close up 2

low poly close up 2

Albedo Map

Albedo Map

Ambient Occlusion Map

Ambient Occlusion Map

Curvature Map

Curvature Map

Roughness Map

Roughness Map

Thickness Map

Thickness Map

World Space Normal

World Space Normal

Mehrunes Daughter

Fully Textured Game ready piece rendered in Unreal 4.7 (Environment by Quixel Megascans. Thank you <3)

I made the Mehrunes Daughter out of the curiosity of having a character with 4 arms. I think it turned out okay. I still have much to work on.

High Res Character sculpt made in Zbrush
Full Retopology done in Maya
Texture maps made in Substance Painter
Rendered in Unreal 4.7 (Environment by Quixel Megascans)

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